TARDIS Experience

A small model of the TARDIS on a stand. Behind it, is a large projection of space.

An immersive game created using Unreal Engine 5, intended to be projected onto a wall functioning as an element for a theme park. Transforms the wall into a projection of space.

Explore space, collect missing objects, avoid enemies and more. The game experiments with spatial storytelling in a physical room environment. Indoor lightning is triggered to warn players of danger.

Technologies used:Unreal Engine 5, Arduino, Autodesk 3DS Max, MadMapper
Themes:Game development, Immersive media, Spatial storytelling